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This Incredible Star Wars Drone Dogfight Gives the Movies a Run For Their Money

GameSpot's PC Reviews - Tue, 2016-05-24 16:25

If you like Star Wars dogfights, then Corridor Digital's latest video is sure to impress. The YouTube channel has created an aerial fight with Star Wars drones: one X-wing and three TIE fighters.

The video does feature some added visual and sound effects, though the Corridor team did do a lot of it with cameras and props they created, like the cockpits. You can see how they created the video here or watch the drone dogfight below.

Corridor didn't create the video on their own, however, as they received help from Rotor Riot, who Corridor says is the "best drone pilots." You can see their impressive flying here, including some crashes and the discovery of a lost, crashed drone.

Over the past few months, we've seen many impressive Star Wars fan creations. Earlier this month, we saw an outstanding video that created a James Bond-like intro for Star Wars: The Empire Strikes Back--unfortunately, the video has since been taken down.In February, someone created an awesome Mario Kart video, where Nintendo's characters raced in iconic Star Wars spacecrafts.

Other creations that added Star Wars ships to video games include a Grand Theft Auto V mod and a Halo 5: Guardians Forge map that introduced pod racing to the first-person shooter.

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Overwatch, Fallout 4 Far Harbor and GameSpot turns 20! - The Lobby

GameSpot's PC Reviews - Tue, 2016-05-24 16:00
We talk about our favorite characters and strats for Overwatch, if Far Harbor is any good and our favorite memories from the past 20 years for GameSpot's birthday.
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Valve Facing $3 Million Transgender Discrimination Lawsuit From Former Employee

GameSpot's PC Reviews - Tue, 2016-05-24 15:35

Big-time video game company Valve is being sued for more than $3 million by a former employee who claims her supervisor referred to her as "it" after she had sex reassignment surgery. Identified by her initials in the lawsuit, she claims Valve was a hostile work environment as a result.

Polygon obtained the lawsuit, which was filed in April 2016. In its May 20 counter, Valve denied any wrongdoing and asked the court to dismiss the suit.

3067659-valve.jpg

As Polygon reports, the plaintiff, a former translator for Valve, informed Valve in 2012 that she needed to relocate to Los Angeles, where her doctors were, so she could work during her recovery period. Valve agreed, but, as a condition of the request, mandated that she have her job status reclassified as an independent contractor.

As for why she was reportedly let go, earlier this year, she wrote to Valve's human resources department to voice her concerns about the company's reported use of unpaid translators. Some of these translators were "very young minors," according to the suit.

Just days after filing the official complaint, she found herself out of a job, the lawsuit explains. According to the complaint, Valve said her job was being moved back to the company's headquarters in Washington, but even after she agreed to move, Valve "refused," according to the lawsuit.

"The real reason for termination was that plaintiff was complaining about the hostile work environment and illegal business practices ...moreover, plaintiff was terminated due to her transgender status," reads a line from the lawsuit.

"While defendants accommodated her at first, her direct supervisor referred to her in derogatory fashion," the lawsuit goes on. "He referred to plaintiff as 'it,' which is highly offensive to a transgender person."

In its counter claim, Valve said, "Defendant denies each and every material allegation of plaintiff's unverified complaint, and further denies that plaintiff has been damaged in any manner or amount, or at all, as a result of any act or omission by defendant."

The former employee is seeking $1 million each for damages, special damages, and loss of earnings. She is also asking for $150,000 to cover unpaid wages and penalties. Additionally, the former employee is seeking punitive damages at an amount to be decided by the court. She is seeking a trial by jury.

GameSpot has contacted Valve in an attempt to get more details. We will update this post as new information comes to light.

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Gears of War Almost Didn't Have Multiplayer

GameSpot's PC Reviews - Tue, 2016-05-24 15:34

For many, Gears of War's signature multiplayer is inseparable from the series' popular campaigns. However, in an interview with IGN, creator Cliff Bleszinski revealed that the multiplayer almost didn't make the cut in the original Gears of War.

"It was just like we always say even with the current game [LawBreakers] we're building, 'We're bulding a freeway while the car's going 9000 miles an hour on fire,'" Bleszinski said. "We were under intense pressure from Microsoft to get this game out for holiday, doing the E3 demos and all that, and they didn't really think the cover-based gameplay would be any fun."

Bleszinski also talked about bring the multiplayer to life. He mentioned that they made a lot of maps that "felt a lot like Counter-Strike" and how he originally wanted to make it so you bought weapons in between rounds. Producer Rod Fergusson, who's now the head on Gears of War 4, suggested that because of balance issues and the extra UI work, they instead put the stronger, power weapons throughout the map--something that would also encourage players to step away from cover and move around the map.

Bleszinski also discussed his favourite Gears of War game, which might surprise some.

"People are like, 'Gears 1 was the best!' I personally think Gears 3 was," he said. "That's when we really honed things and had dedicated serves and everything. We had multiple game types, different characters, women in battle ...it was cool."

You can check out the full interview over on IGN.

Gears of War 4 releases later this year, and a multiplayer beta was available to play back in April. You can check out our coverage of the upcoming Gears of War's multiplayer through the links below:

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7 Comics You Should Read This Week

GameSpot's PC Reviews - Tue, 2016-05-24 15:09

Every Wednesday, hundreds of new comic books are released, and figuring out what books are worth reading can be a daunting task. Luckily, we're here to help you out with that. Here are seven upcoming issues, in no particular order, you should consider buying on Wednesday, May 25.

DC Universe Rebirth

Published by DC

Written by Geoff Johns

Art by Gary Frank, Ethan Van Sciver, Ivan Reis

If you plan on buying any comic at all this week, make sure it's Rebirth. Everything about the DC Universe changes in this issue. We recently talked to Geoff Johns about the upcoming book, and it sounds pretty fantastic. DC's next chapter begins here.

Justice League #50

Published by DC

Written by Geoff Johns

Art by Jason Fabok

Much like Rebirth, there are some major events happening in this final issue of Justice League because this is the conclusion to the long-running story "The Darkseid War." This is an over-sized issue, and there's a larger price point because of this, but this has been one of the best stories to come out of this current DC Universe. This is a must read as well.

Superman #52

Published by DC

Written by Peter Tomasi

Art by Mikel Janin

There is one more DC book that you're going to want to check out if you're buying Rebirth. The current arc of Superman is called "The Final Days of Superman," and that title doesn't sound too good for the Man of Steel. Writer Peter Tomasi wraps up the story this week with some phenomenal artwork from Mikel Janin. Find out what happens to Superman this week.

Captain America: Steve Rogers #1

Published by Marvel

Written by Nick Spencer

Art by Jesus Saiz

Sam Wilson has taken the mantle of Captain America for the past year, but now, Steve Rogers is back in the red, white, and blue. Nick Spencer, the current writer of the Sam Wilson: Captain America series, pens this new book, which will have Rogers taking on Hydra.

Mighty Thor #7

Published by Marvel

Written by Jason Aaron

Art by Rafa Garres

Last month, this series took a bit of a break from the Jane Foster stories to deliver something that read more as a fairy tale or myth: the story of a Viking king who prayed to Thor. The story continues here as the king gains powers from Loki to take Thor on in battle. This is a really refreshing story and a nice little break from everything else going on in the book.

Star Wars #19

Published by Marvel

Written by Jason Aaron

Art by Leinil Yu

If you're a fan of Star Wars but not reading the series from Marvel, you're truly missing out on something great. This comic has been expanding on the Star Wars Universe, and it fits into the movie franchise exceptionally well. The "Rebel Jail" story arc may be ending here, but that shouldn't turn you off from checking this book out.

Bill & Ted Go to Hell #4

Published by BOOM! Studios

Written by Brian Joines

Art by Bachan

The newest Bill & Ted comic comes to a conclusion this week. If you loved the two films, you're going to enjoy Bill & Ted's antics in this series as they take on the new ruler of both Heaven and Hell! Brian Joines has a wonderful grasp of these character's voices, and Bachan's art is the perfect fit, tonally, for this book.

Looking for even more to read? Check out these other recommendations.

Dark Horse

  • Aliens: Defiance #2

DC

  • Omega Men #12
  • Scooby Apocalypse #1

IDW

  • Ghostbusters International #5

Image

  • Tokyo Ghost #7

Marvel

  • Daredevil #7
  • Extraordinary X-Men #10
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How Well Does the GeForce GTX 1080 Overclock?

GameSpot's PC Reviews - Tue, 2016-05-24 13:14


If you’ve read our GeForce GTX 1080 review (and we suggest you read that before delving into this article), then you know Nvidia’s new flagship graphics card is a beast. We also knew it was overclockable from our preliminary test, but properly overclocking a GPU can take hours, if not days, to do properly. Now that we’ve had more time with the card, we’ve been able to get a better read on how well the GPU will overclock.

It is worth mentioning that all GPUs overclock differently, even GPUs within the same SKU. Why is this? Well, when you’re manufacturing GPUs at the nanometer level, imperfections with transistors and yields tend to occur, which leads to some chips being more power-efficient than others. Thus, our overclocks are indicative of our particular GTX 1080, but it should at least give you a good reference point for the card’s overclocking capabilities.

Methodology

For our PC, we’re using the same system we used in our GTX 1080 review, which is a rig equipped with Intel’s six-core 5960X CPU coupled with 16GB of DDR4 RAM. To give you a wide array of comparative data, we’re also using the same suite of maxed-out benchmarks from the review and are again testing them at 1080p, 1440p, and 4K.


Overclockability

With a pre-release version of EVGA Precision (provided by Nvidia), there’s a way to overclock the card using a new automated method that Pascal allows for, but we couldn’t get it to reliably run. To be fair, the feature is in a really early state. Regardless, the old tried and true method of manually tweaking the voltage, clocks, and fan speed still work here, so we just did that.

After several hours of tweaking coupled with an overnight stability test using Unigine Valley, we settled on a clock and memory offset of 225MHz and 500MHz, respectively. We were able to push up the memory clocks to 600Mhz, but noticed that performance actually regressed here. We suspect that this is due to the card’s error-correction techniques, which can increase overhead and latency. For fan speed, we revved it up to the max to mitigate any thermal bottlenecks, which was a loud 4,003rpm in our case. We also set the power target to 120% and gave it an additional 20% overvoltage boost in case the GPU needed a little more juice.

With the methodology explained, let’s get onto the benchmarks. We’ll begin at 1080p and move up to 4K and VR.


BioShock Infinite 1080p

While two GTX 980s are five percent faster than a stock-clocked GTX 1080 here, with our overclocks giving the Pascal card a five percent boost, it evens out the playing field for the GTX 1080.


Metro Last Light 1080p

While the five-performance boost in BioShock Infinite in the last slide wasn’t mind-blowing, we saw a much bigger 11

percent gain from our overclocks in our Last Light test here. With an average FPS of 89.6, it managed to barely outperform the pair of 980s.


Shadow of Mordor 1080p

Shadow of Mordor is another game at 1080p that saw a big performance boost from our overclocks. With its 10 percent gain, it garnered a 154 average FPS, which is high enough to allow you to fully take advantage of the game using a super fast 144Hz 1080p monitor.


Tomb Raider 1080p

With a healthy eight percent gain, our overclocked GTX 1080 steals the lead from the pair of 980s in our 1080p Tomb Raider test with a very high 184.9 FPS average.


Unigine Valley 1080p

Unigine Valley represents the GTX 1080’s most minimal performance gains at 1080p. Considering the card is still able to enjoy a five percent boost here, that’s not bad. It still is bested by the dual 980s, however.


3DMark 11

We ran 3DMark 11 under the Extreme settings, which renders multiple scenes at 1080p. The overclocked GTX 1080 was able to see a big 10 percent performance boost here, which allows it to overtake the pair of 980s with a score of 10495.


BioShock Infinite 1440p

With a three percent improvement, this is the smallest increase in performance for our overclocked GTX 1080 out of all of our tests. Regardless, it’s still just enough to help the GTX 1080 barely beat the pair of 980s.


Metro Last Light Redux 1440p

While BioShock Infinite at 1440p represented the smallest performance gains for our overclocked GTX 1080, the card is able to get its biggest boost out of all of our tests with Last Light here via a 12 percent gain. It’s enough of a performance jump to put it on equal footing with the pair of 980s.


Shadow of Mordor 1440p

The GTX 1080 already was ahead of the pack here with an average 105.6 average FPS, but with the eight percent nudge, it lifts performance above 115 average FPS.


Tomb Raider 1440p

Against the stock GTX 1080, the pair of 980s was barely able to edge out the Pascal card, but with the added nine percent boost from our overclocks, the GTX 1080 clearly pulls ahead with a seven percent lead.


Unigine Valley 1440p

The dual 980s were able to handily outperform the stock GTX 1080, but with the added 10 percent overclock, they’re statistically tied here.


BioShock Infinite 4K

The stock GTX 1080 was already the fastest graphics card in our lineup here, and with a decent six percent boost, it runs at nearly 70 average FPS maxed out at 4K.


Metro Last Light Redux 4K

With a big eleven percent performance boost, our overclocks put the GTX 1080 on parity with the dual 980s. With an average FPS of 21.6, however, it’s still not playable, and it reminds us that there’s definitely room for added GPU performance at the high-end of the spectrum.


Shadow of Mordor 4K

With a 59 average FPS, the GTX 1080 at stock clocks can’t quite seem to crack the 60FPS average holy grail figure, at least not maxed-out at 4K. With the nine percent performance boost from our overclocks, the card is able to pass that threshold with a 65 average FPS.


Tomb Raider 4K

Similar to Shadow of Mordor, our stock GTX 1080 was a little shy of reaching the coveted 60 average FPS mark, but with the big 10 percent boost from our overclocks, the card is able to turn the corner and garner a 62.2 average FPS.


SteamVR

The GTX 1080 was already the best graphics card for VR, but with our overclocks giving the GPU an additional nine percent boost, it only further cements the card’s dominance over the competition.


Conclusion

Nvidia claimed that the GTX 1080 was highly overclockable. Considering our overclocks gave us a performance boost between 3-12 percent in our suite of tests and the card's core clocks would be slightly shy of reaching 2.1GHz, we’d say that’s a pretty accurate statement. While the GTX 1080 at stock speeds traded blows with the dual 980s in many of our benchmarks, with our overclocks, it managed to tie or handily beat the SLI setup in all but two of our 16 tests. That’s impressive when you consider its biggest loss amounts to a two-percent deficit.

Having said that, we want to taper expectations here. Graphically-intensive benchmarks like Metro Last Light Redux, which had the overclocked GTX struggling with a 21.6 average FPS, show us that there is room for more GPU performance growth, most notably at 4K. To smoothly play the most graphically-demanding games maxed out at 4K, you’ll still need an SLI solution at this point.


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Battleborn's Newest Update Makes Balance Changes, Tweaks Heroes

GameSpot's PC Reviews - Tue, 2016-05-24 04:40

Gearbox Software has released a new update for its multiplayer shooter, Battleborn. In addition to introducing new content in the form of a character, skins, taunts, and Hero Keys, the update also makes some changes to the gameplay.

Among these are tweaks to Incursion events that give both teams a better chance of recovering from the initial loss of the a sentry. There are also numerous changes to various characters in the game, take a look below for the full patch notes.

New Content
  • New Character
  • New Skins and Taunts
  • Hero Keys have been added
Mode & Map Changes:

We made a few changes to Incursion to prevent teams from snowballing to victory after defeating the first sentry. Now both teams get equal opportunities of lane pushing power at select times during the match. In addition, we added some extra power to the Thralls so that they help expedite team pushes.

Incursion
  • Empowered Minion Waves no longer spawn for a team after killing the enemy's first Sentry. They now spawn for both teams every fourth minion wave.
Incursion Thralls

  • All Thralls, when captured, no longer target enemy players
  • All Thralls no longer flinch when hit in the legs by players or minions
  • All Thralls no longer get knocked off the map
  • Thrall Crushers
    • Now only attacks minions directly
    • No longer charges
    • New Skill: Has an area attack that destroys minions instantly and knocks up players (Usable once every 7 seconds)
  • Thrall Guards
    • Now only attacks minions directly
    • New Skill: Targets a sentry with a mortar that deals heavy damage to the Sentry (Usable once every 10 seconds)

Overgrowth:
  • Modified the sniper nests to prevent players from engaging the first sentry from across the map.
  • Shepherds spawn every fourth wave instead of after the first Sentry is destroyed.
  • Various level geometry changes to reduce collision issues.
  • Fixed a rare issue with the central Thrall mercenaries not pushing.

Echelon:
  • Shepherds spawn every fourth wave instead of after the first Sentry is destroyed.
  • Various level geometry changes to reduce collision issues.

Characters

Ambra:

Ambra’s Extinction Event provided unnecessary crowd control due to the large area of effect. We removed the slowing effect to allow for better counter-play options around her ultimate.

  • Ambra’s Extinction Event skill no longer slows enemies.
  • Fixed an issue that allowed Ambra’s Scorching Strikes to deal extra damage.
  • Fixed an issue that prevented stealthed targets from being revealed when Ambra’s level 6 Left Helix Augment, Agile Anomaly and level 2 Right Helix Augment, Solar Burst were active.

Boldur
  • Fixed an issue with the description of Boldur’s Legendary gear.

El Dragon:
  • Fixed an issue that allowed players to move bosses using El Dragon’s level 8 Mutation, Unbelievable.

Deande:
  • Added a short cooldown to Deande’s Drop Kick to fix unintended vertical maneuverability.

Galilea:

Galilea’s desecrate was never intended to constantly apply crowd control or debuffs on enemies throughout the duration. We changed the augmentations to only apply the effects at the cast of the skill. This change now requires Galilea players to use Desecrate more effectively and allow some counter-play if players find themselves falling into the Desecrate. In addition, we made some fixes to her melee attack so Galilea is now moving like all other melee when attacking.

  • Galilea’s level 1 Right Helix Augment, Calamitynow only wounds players when Desecrate is initially activated.
  • Galilea’s level 4 Mutation, Bleak Quiet now only silences players when Desecrateis initially activated.
  • Galilea’s level 8 Right Helix Augment, The Black Wind Howls now only increases her movement speed when Desecrateis initially activated.
  • Galilea can no longer attack while sprinting.
  • Fixed an issue that prevented Corruptionfrom damaging enemies affected by Galilea’s Desecrate after selecting her level 1 Right Helix Augment, Calamity.

Kleese:
  • Fixed an issue that allowed Kleese’s Energy Rifts to replenish Sentry shields in Incursion.
  • Changed Kleese’s HUD to use a jump meter instead of an ammo counter.
  • Fixed an issue that allowed Kleese’s Shock Taser to target stealthed enemies.
  • Fixed an issue with Kleese’s Energy Rift damage when both level 4 Left Helix Augment, Rift Network and level 6 Left Helix Augment, Bulk Savings are active.
  • Fixed an issue that increased the cast range of Kleese’s Energy Riftsand Black Hole.

Marquis:
  • Fixed an issue with Marquis’s level 2 Mutation, Eyes Everywhere.
  • Fixed an issue where Marquis’s ultimate Bindleblast damage was not tracked properly after taking level 10 Right Helix Augment, exe.

Miko:
  • Fixed an issue that prevented Miko’s Fungus Among Us from displaying the mushroom’s trajectory when primed.

Shayne and Aurox:
  • Fixed a rare issue that allowed Shayne and Aurox to gain permanent health regeneration with their level 7 Left Helix Augment, Alone Time
  • Fixed an issue that allowed Shayne and Aurox to use Tag Teamthrough friendly base barriers.
  • Fixed an issue that allowed some projectiles to pass through Aurox.

Non-Player Characters:
  • Fixed an issue where minions could become very difficult to kill after being affected by certain healing sources.

Gear:
  • Character Legendary gear no longer uses randomized values.
  • Fixed an issue that prevented players from acquiring the “Medical Nano-Colony” Legendary gear.
  • Fixed an issue with the “Sentinel Reset Switch” Legendary gear.

Quality of Life
  • Added “Faction”, “Character Rank”, “Lore Challenge Completion” and “Unlock” sorting for Battleborn in the Command menu.
  • Fixed a “Player Initialization Failed” error when users first attempt to sign in.
  • Fixed a rare issue that prevented players from controlling their characters if they were modifying their key bindings when starting a boss encounter. (PC)
  • Fixed a rare issue that resulted in black flickering on the main menu. (XB1)
  • Fixed an issue where an incorrect skin would appear for the second split screen user in the post-match screen.

Match Making
  • Fixed an issue with matchmaking hosts that should reduce the number of connection failures. (XB1)
  • Various improvements have been made to reduce the number of matchmaking failures. (PS4)

Audio
  • Added unique sounds for attacking Immune and Overshielded
  • Fixed an issue that allowed critical hit sounds to play against shielded players.
  • Fixed an issue that occasionally prevented music from playing in Incursion.
  • Various audio mix changes.

Localization
  • Various localization bug fixes.

Battleborn is off to an "encouraging" start, according to 2K Games parent company Take-Two Interactive. However, it is too soon to say if the game will enjoy a similar sales curve as Borderlands, CEO Strauss Zelnick said on an earnings call recently.

Gearbox CEO Randy Pitchford said in February that Battleborn represents the developer's "biggest investment" ever. At the time, Pitchford added that when other similar-looking games like Overwatch and LawBreakers started showing up, Gearbox knew it was onto something.

"First, there's some competition, which is a fun challenge," he said. "But also, wow, those guys are really smart, too and they think there's something here. Maybe we're not crazy after all; maybe there's a customer for this game."

The first Borderlands sold 2 million copies in its first two months back in 2009, and went on to sell 7 or 8 million copies in its lifetime, according to creative director Randy Varnell. Multiple sequels were released, and Borderlands is now one of 2K's biggest properties.

A third mainline game is now in development. Battleborn's upcoming DLC will include Easter eggs that reference the game.

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Overwatch and Game of Thrones Stars Feature on Conan O'Brien's Clueless Gamer

GameSpot's PC Reviews - Mon, 2016-05-23 22:05

Blizzard's newly-released shooter Overwatch is the latest game to feature on late night talk show host Conan O'Brien's regular Clueless Gamer segment. This time, he is joined by Game of Thrones actors Lena Headey and Peter Dinklage. The three of them are completely new to the game (and perhaps, video games in general, if the banter is anything to go by) and attempt to kill each other, with some rather amusing results. You can watch the video below.

The Overwatch servers went live today at 4PM PST. Need a story primer before you head into the game? Check out our guide, which explains the game's narrative so far--there's a surprising amount of lore to dig into. If you'd rather find out more on how the game plays so far, our review-in-progress has you covered with the finer details.

Overwatch is available for PS4, Xbox One, and PC. The game does not ship with a competitive mode, but Blizzard has confirmed this will be added in June. Competitive Play was previously planned for launch, though it was dropped after Blizzard considered fan feedback from the closed beta. For more on Overwatch, including specific hero guides, check out our previous coverage.

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Every Game of the Year Ever - GameSpot 20th Anniversary

GameSpot's PC Reviews - Mon, 2016-05-23 21:06
Danny celebrates twenty years of GameSpot by looking back at every Game of the Year we've ever awarded. From Diablo to The Witcher 3, and everything in between.
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GS News - Final Fantasy XV’s Development Hurdles; Oculus Rift Accidentally Enables Piracy?

GameSpot's PC Reviews - Mon, 2016-05-23 19:00
Uncharted 4 shifts 2.7 million copies to customers in its first week, and Hajime Tabata explains “Final Fantasy disease” and how it impacted on FFXV’s development.
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Hitman Go VR Review

GameSpot's PC Reviews - Mon, 2016-05-23 17:50

Hitman Go is an excellent example of a game that takes core elements from a franchise and turns them into something wholly different, while feeling through and through like it belongs. As you solve its puzzles, you feel like you're making your way towards an assassination target, completely undetected. It's marvelous how a simple and engaging puzzle game can be nothing like its precursor yet maintain a similar spirit. It's something that carries over to virtual reality but isn't helped by it--instead, it makes a poor case for why you should play it in VR at all.

Hitman Go is presented like a board game, where you move an Agent 47 piece around the board, trying not to get caught in an enemy piece's path. You eliminate enemies like you would pieces in chess while making your way to the marked destination. Each level has three objectives: one is always to slip past the level's enemies and make it to the end, while the other two can be anything from completing it within a certain number of turns, grabbing an inconveniently placed briefcase, or making it through without killing anyone. Cleaning up every objective often requires you to play through the level more than once, and although not every level is as good as the last, figuring out the solutions is enjoyable enough in most of the levels to make them worth visiting a second or third time.

Hitman Go's puzzles embody the spirit of the core Hitman games.

Hitman Go also does a great job of introducing new concepts as it progresses. New tools that help you get through Agent 47's covert operations--such as sniper rifles and Agent 47's signature Silverballers--are brought in, but you'll also go up against new enemies, typically right when you think you've got everything figured out. By taking what you've already learned about an enemy and throwing in a new variation with a different set of behaviors, Hitman Go remains engaging throughout.

Unfortunately, VR doesn't add anything of import to playing Go in VR. You're sat inside a bland room where the lighting changes on occasion--hardly an interesting addition or reason to play Go in VR. It's kind of cool being able to get a closer look at certain levels, but it's in no way impressive. With movement based on your perspective, controls can sometimes be finicky and frustrating, too. You control your piece with the left stick, moving it in the desired direction to slide Agent 47 across the board. However, as you move your piece away from its original position, the directions will change if your perspective stays the same. Moving your piece up now requires you to move the stick diagonally, as that's how it now appears to you. You can change your perspective by moving your head or sliding the board around with the right stick, but pushing up on the left stick and watching Agent 47 stand still makes the game feel unresponsive. On top of that, there were times when I felt a little bit motion sick after rotating the board close to myself. It was never anything major, but it was definitely noticeable.

As good as the board looks, the VR environment that surrounds you is bland and uninteresting.

Virtual reality requires a commitment: you need to put aside time to put the headset on and cut yourself off from the world. Unfortunately, Hitman Go VR doesn't provide enough of an escape to make it worth the extra hassle. It's also a game that works better in short bursts, and VR headsets aren't always the quickest and most convenient things to jump in and out of. And no matter what device you play it on, whether it be on PC with an Oculus Rift or an Android phone with Gear VR, you have a device that can play the non-VR version of the game, which is almost the exact same experience. Additionally, Hitman Go VR doesn't offer a non-VR option--if you buy this version, the only place you'll be playing it in is virtual reality.

Hitman Go VR feels unnecessary. It's an excellent puzzle game, but it's already available on a bunch of different platforms where it plays very well; the non-VR versions will be enough to enjoy everything Hitman Go has to offer. Solving its puzzles is as satisfying and enjoyable as eliminating a target without getting detected, but the VR version shouldn't be your first choice to experience them.

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X-Men Apocalypse: 17 Horsemen who Worked for Apocalypse

GameSpot's PC Reviews - Mon, 2016-05-23 16:54


In X-Men: Apocalypse, four mutants join the villainous Apocalypse in his journey to conquer the world: Magneto, Storm, Angel, and Psylocke. In the comics, the ancient mutant has always surrounded himself by four horsemen. Some of which were villains, and some of which were heroes. While there's been plenty of Horsemen in What If? stories and alternate timelines, we're just looking at the ones from Marvel's main continuity.


Archangel

X-Men member Angel had his wings destroyed in battle. Apocalypse offered to restore them to him, so Angel joined his cause. He was given metal, blue skin, and brainwashed into becoming the Horseman known as Death. It took Iceman faking his own death, at Archangel's hands, to undo the brainwashing.

Contained within the X-Men: Fall of the Mutants collection.


Abraham Kieros

Kieros became paralyzed during the Vietnam war. Apocalypse gave him the ability to move again and unlocked his latent mutant abilities. Kieros became War and gained the ability to create explosions through kinetic contact. He usually created these explosions by clapping his hands.

Contained within the X-Men: Fall of the Mutants collection.


Autumn Rolfson

Autumn was a mutant who had the ability to disintegrate organisms. She was a spoiled and angry girl who jumped at the chance to join Apocalypse, becoming the Horseman known as Famine.

Contained within the X-Men: Fall of the Mutants collection.


Plague

Plague was a member of the underground mutant group known as The Morlocks. They were outcasts to society. She had the ability to absorb any disease around her and pass it onto someone else through contact but at an amplified level. She became Apocalypse's Horseman known as Pestilence.

Contained within the X-Men: Fall of the Mutants collection.


Hulk

For a couple of months in the late '90s, Hulk became Apocalypse's Horseman of War. As we've seen in the past, Apocalypse is great at manipulating people, and Hulk was no exception. It took Hulk's friend Rick Jones almost dying for Hulk to break free of Apocalypse's grasp.

However, there were no other Horsemen present for this two-issue story.

Hulk #456-457


Deathbird

Apocalypse has a plan to gather twelve mutants to drain to amplify his own power. He decides to gather a new group of Horsemen to aid him. Deathbird became War in order to help Apocalypse gather the mutants he needed.

Contained within the X-Men vs. Apocalypse: The Twelve collection.


Wolverine

The most surprising addition to Apocalypse's new Horsemen was Wolverine as Death. During this time, Wolverine lost his adamantium skeleton. Apocalypse gave it back to him, but this resulted in Wolverine falling into the villain's programming. Because of this, Wolverine ended up fighting his own X-Men brothers. Eventually, Wolverine broke free.

Contained within the X-Men vs. Apocalypse: The Twelve collection.


Caliban

When Archangel broke free of Apocalypse's control, as the Horseman Death, Apocalypse replaced him with the Morlock Caliban. Eventually, Caliban broke free and became a member of X-Force. However, years later, Caliban ended up becoming a Horseman again. This time, Apocalypse gave him the ability to spread disease, telepathically. Caliban was then dubbed "Pestilence" during "The Twelve" storyline. He was set free once Cable defeated Apocalypse.

Contained within the X-Men vs. Apocalypse: The Twelve collection.


Ahab

The mutant tracker known as Ahab was transformed into Famine and given the task to hunt down the mutant known as Sunfire, which was on of the mutants known as "The Twelve."

Contained within the X-Men vs. Apocalypse: The Twelve collection.


Gazer

Years later, Apocalypse recruited a whole new group of people to become his Horsemen. He reached out to Gazer, a mutant who lost his powers during the infamous "M-Day." Apocalypse increased Gazer's size and mass during a long and painful procedure. Gazer's tenure was short-lived as he was killed by Ozymandias, Apocalypse's scribe because Gazer refused to betray his master.

Contained in X-Men: Blood Of Apocalypse.


Sunfire

During a battle with Lady Deathstrike, Sunfire allowed Rogue to drain his powers. In addition, he also lost his legs in battle. Apocalypse took Sunfire, gave him his legs, his powers, and a costume that looked a lot like his costume from the Age of Apocalypse storyline. He became the Horseman Famine.

Contained in X-Men: Blood Of Apocalypse.


Polaris

Polaris also lost her powers during "M-Day." She was kidnapped by Apocalypse and turned into Pestilence. She gained the ability to ingest and create plagues. In addition, she also gained her magnetic manipulation powers back. She later resisted Apocalypse's programming and rejoined the X-Men.

Contained in X-Men: Blood Of Apocalypse.


Gambit

Gambit joined Apocalypse as a double-agent, in hopes of getting close enough to stop the villain. He became the Horseman Death, and gained the ability to transmute gases into poisons, remotely. The transformation also turned his skin black. After Apocalypse was defeated, Gambit went insane for a short while because of the brainwashing, but eventually, everything went back to normal.

Contained in X-Men: Blood Of Apocalypse.


Decimus Furius

Decimus was originally from Rome around 220 AD. After his parents died, he transformed into a mutant while starving to death. He became what looks like a Minotaur. He slaughtered many combatants in the arena, and Apocalypse felt he was the living embodiment of War.

Contained in Uncanny X-Force by Rick Remender collections.


Jeb Lee

Jeb witnessed his family being killed in front of him during the American Civil War. The distress caused his latent mutant ability to manifest, which allows him to create an audible cancer from his drum, which kills everyone that hears it. Apocalypse was impressed with Jeb and made him Famine in his "Final Horsemen."

Contained in Uncanny X-Force by Rick Remender collections.


Sanjar Javeed

Sanjar was an illegitimate child of Middle-Eastern king, Shapur II. To gain his father's attention, Sanjar stole treasures from his father to give to the townspeople. His latent mutant power activated and Sanjar gained the ability to transmit a many different deadly diseases via personal contact with metal. He became the Horseman Death and was later killed by Deathlok, who was impervious to his powers.

Contained in Uncanny X-Force by Rick Remender collections.


Ichisumi

Ichisumi is originally from the late 19th century Japan. He was a failure to her father, which caused trauma. She later became a Geisha and developed the mutant ability to create "yume" beetles from her mouth. These beetles can kill people they come in contact with and also absorb their memories. Apocalypse was impressed with her and became the Horseman Pestilence.

Contained in Uncanny X-Force by Rick Remender collections.



Aside from the other realities, and What If stories, there was a notable moment when the Apocalypse Twins turned Grim Reaper, Banshee, Daken, and Sentry into the Horsemen of Death. However, this was not Apocalypse's doing and part of a surreal and bizarre Uncanny Avengers story.


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Shadow of the Beast Review

GameSpot's PC Reviews - Mon, 2016-05-23 16:53

Those of us who read our game manuals cover to cover in the '80s were often treated to verbose backstories that help set the scene. These introductions provided context that was often missing within the game, and a deeper understanding of the hero’s motivation. In its modern reimagining of Shadow of the Beast, Heavy Spectrum brings one of these decades old text descriptions to life. To finally witness the premise of the Psygnosis classic in modern, animated cutscenes is to also explore the creators’ disturbing and inhumane vision. It is of a kidnapped human baby subjected to experiments, trained to be a thoughtless killer, and ultimately transformed into a veritable beast.

The beast, Aarbron, begins the game by helping his master Zelek hunt for another infant subject. In doing so, Aarbron subsequently learns of his true past and proceeds to lash out, severely wounding his master in the process. It turns out that cutting Zelek without finishing him off was a mistake--Zelek throws his blood on the ground in order to summon minions throughout the game.

Shadow of the Beast's levels are structured around clunky combat encounters.

Even though this isn’t a scene-for-scene remake of the original Shadow of the Beast, this new version retains the original’s then-unusual mix of linear and exploratory sections. It’s more segmented this time, where each area is self-contained. Today's Shadow of the Beast leans into the allure of replay incentives, including hidden areas, expanded narrative moments, and medal ranks for each encounter.

Within each chapter is a set series of fights, with exploration sections serving as the connective tissue. Combat plays out like a puzzle of space management, where you have to deal with two processions of would-be assailants--enemies pour in from both sides of the screen at once. You soon learn that you have to be simultaneously efficient, and aware of each enemy's specific weaknesses. It's difficult to cope with being attacked from two sides at once, especially when engagements can involve as many as 30 enemies. Later in the game, some are impervious to certain attacks and it becomes a tiresome process of figuring out a foe’s specific weak point to get the job done. Like a poorly designed fighting game, there are ways to exploit certain fights by repeatedly using the basic attack, while there are other instances where the same foes are inexplicably invincible during particular frames of animation. This can easily put you in a combat mindset where you hope for the best rather than go in confident that your knowledge and skills will be sufficient.

Shadow of the Beast never looked so good, but looks aren't everything.

The substandard controls also extend to the platforming sections, where every leap feels sluggish. It’s the kind of mild irritation that isn’t pronounced until you fail a platforming sequence and have to repeat it multiple times to get it right. Aarbron is also gifted with wall running abilities, which is needed for the mainline paths. What’s frustrating are the advanced moves, particularly when you’re trying to run up a wall immediately after missing a jump. Even if you think you hit the climb button at the right time, you can still fail.

For every environmental puzzle that makes you feel smart in Shadow of the Beast, there’s another that demands the kind of obtuse thinking that doesn’t feel rewarding. You can lose a dozen lives and half an hour trying to navigate through a nearly pitch black area only to realize that you had to take another path first to find an illumination device.

Having direct access to the original game as an unlock is a blessing, if only to revisit the preposterous and quaint enemy designs within. From self-propelled rocks to obese bats, one couldn’t help but laugh at the charming diversity of the bestiary from 1989. There’s more cohesion and consistency in the remake's bestiary, with some room made for the original creatures to get an update.

Zelek bleeds. He bleeds a lot.

Large bosses played a meaningful role in the original game so it’s not surprising that similarly-sized gatekeepers would appear. One of the more memorable foes spends the majority of a chapter chasing and taunting you in the background before the actual battle. It’s a menacing sequence and one of the game’s few highlights.

Shadow of the Beast also comes with a stacked social component, built on the premise that you will be motivated to replay chapters upon seeing friends’ scores in the leaderboard and their various accomplishments through the in-game live feed--a big ask, given the disappointing platforming and combat. There's also a button-mashing mini game where you can try to dismember and decapitate your colleague’s beast in a race against time. The novelty of this Mortal Kombat-style brutality--and the satisfaction of beating friends’ times--wears out quickly.

From the visuals to the strict adherence to the original game's story, this reimagining is not bereft of fan service. Its failings come from the features one doesn’t associate with the series, such as the social hooks and the segmented structure of the world. The well-intentioned replay incentives are nearly rendered irrelevant by pedestrian level designs and rough combat. For a remake, it's not a good sign that the best part about the modern Shadow of the Beast is revisiting the game that inspired it.

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23 Killer Teenage Mutant Ninja Turtle Trivia Questions ... Dude

GameSpot's PC Reviews - Mon, 2016-05-23 15:09

Let's start with a simple one. Can you name each turtle’s weapon?

Images: Fox, New Line Cinema, ABC, Shutterstock and Konami


Here they are ...

Raphael = Sai. The Twin Sai, to be specific.

Donatello = The Bo.

Leonardo = Twin Ninjatos. Not to be confused with katanas, which are typically used by samurai, not ninjas.

Michelangelo = Nunchaku. Some call them nunchucks.


Bonus: What is Casey Jones’ weapon of choice?


A hockey stick.

Easy, right? OK, let's step it up a notch.


What is the one ingredient the turtles (specifically Michelangelo) do NOT like on their pizzas?

It is a pretty icky addition.


Anchovies.

You got that easy one, right? OK, try this one …


What are “Mousers?”


Robots built by Baxter Stockman to seek and kill sewer rats.


Who does April work for?

You think you know, but you could be wrong!


The first guess is usually "reporter," but ...

This is a bit of a trick question. She is most commonly known as a TV news reporter. But in the original comics, April O’Neil was an assistant to Baxter Stockman, the mad scientist.


What substance took the turtles from normal reptiles to crime-fighting ninjas?


A mutagen known simply as “ooze.”


What’s the name of the pizza guy-turned side kick in Teenage Mutant Ninja Turtles II: Secret of the Ooze?


Keno.


What is the name of the faction of The Foot Clan led by The Shredder?

Or just Shredder, if you’re nasty.


The Elite Guard.


Name Shredder’s two loyal henchmen with the intelligence of infants.


Tokka and Rahzar.

Did that one trip you up? Try this one ...


Name Shredder’s other two loyal but incompetent henchmen who were once human gang members.


Bebop and Rocksteady.

There they are!


Who wrote the Teenage Mutant Ninja Turtles theme song?


Chuck Lorre.

Chuck Lorre (pictured here on the far right) is also a big-time producer of shows like The Big Bang Theory.


What was the name of the fifth Teenage Mutant Ninja Turtle?

Oh yes, there IS a fifth turtle!


Venus de Milo.

The only female turtle, she was introduced in the ill-fated Next Mutation series.


Who is Hamato Yoshi?


There's technically more than one answer!

Well, that depends on which part of the TMNT franchise we’re talking about. In the original comics and films, The Next Mutation and the cartoon series from 2003, Hamato Yoshi was a self-exiled member of the Foot Clan who has a pet rat who becomes Splinter, thereby making him Splinter’s master of sorts.

In the '80s and 2012 cartoon series, the Adventures comics, and the 2011 IDW comics, Hamato Yoshi is Splinter. Woah.


What '90s rapper performed the most popular Teenage Mutant Ninja Turtle movie song ever, and what was it called?


Vanilla Ice, “Ninja Rap.”

Go, ninja, go ninja, go!


In the show Dinosaurs, what poster hangs in Robbie's room and why?


Robbie has a Teenage Mutant Ninja Cavemen poster in his room, and here's why.

To put it simply, Jim Henson. Henson’s London studio created the turtles for the 1990 and 1991 films. Jim Henson productions created the “stars” of Dinosaurs. The poster is an homage to Henson's previous project.


In the beginning, all of the turtles wore the same color bandana. What color were they?


Red.

They didn’t receive individual colors until 1988.


The Teenage Mutant Ninja Turtles comic was originally a spoof on what Marvel franchise?


Daredevil.

In Daredevil, Matthew Murdock fights the Hand. In Teenage Mutant Ninja Turtles, the turtles fight the Foot (Clan). Murdock's teacher is Stick. In TMNT, we have Splinter.


What year was the very first issue of the Teenage Mutant Ninja Turtles comic book published?


1984.

The authors pooled their savings, tax returns and a $1,300 loan to print their first round. Today, a first-print copy will run you anywhere from $2,500 to $4,000.


And who wrote the nod to Daredevil that became the Teenage Mutant Ninja Turtles series?


Peter Laird and Kevin Eastman.

Their original version was much more violent than the series we’ve come to know today.


How long did the '80s cartoon series run?


10 years.

It was on the air from 1987 to 1997.


When was the first Teenage Mutant Ninja Turtles game released?


1989.

It was one Nintendo’s top-selling games, selling more than 4 million copies. It won Nintendo Power's Game of the Year award in 1989. It’s also extremely difficult. Thank goodness for cheat codes.


Including the film set to premiere in 2016, how many Teenage Mutant Ninja Turtle films have there been?


Six.

Teenage Mutant Ninja Turtles (1990), Teenage Mutant Ninja Turtles II: Secret of the Ooze (1991), Teenage Mutant Ninja Turtles III (1993), the animated TMNT (2007), Teenage Mutant Ninja Turtles (2014), and Teenage Mutant Ninja Turtles, 2 (2016).


What was the name of the Teenage Mutant Ninja Turtles musical tour that kicked off in 1990?


The Out of the Shell tour.

The show was sponsored by Pizza Hut, which meant Michelangelo had access all the pizza he could stomach. On the tour, Donatello played the keyboard, Leonardo played bass, Michelangelo sang and played lead guitar, and Raphael played drums.


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Netflix June 2016: Everything Going Away

GameSpot's PC Reviews - Mon, 2016-05-23 14:34

What's leaving Netflix in June? The streaming site today announced all of the movies and TV shows heading out next month, and we've now rounded them up here. If you're looking for all the content coming to Netflix in June 2016, check out this post.

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Leaving Netflix on June 1 include many big-name movies including About a Boy, Bridget Jones's Diary, Clear and Present Danger, Click, Groundhog Day, Wayne's World, Sisterhood of the Travelling Pants, and Dude, Where's My Car.

Fans of Disney animation have until June 24 to watch The Hunchback of Notre Dame and its sequel, while the classic Mulan also goes away on that date. Additionally, the live-action/CG film Who Framed Roger Rabbit exits Netflix on June 24.

The full list of everything that's leaving Netflix for June 2016 is below (via GameSpot sister site CNET).

Leaving Netflix in JuneJune 1
  • A Wrinkle in Time
  • About a Boy
  • Bounce
  • Bridget Jones's Diary
  • The Chronicles of Riddick: Dark Fury
  • Clear and Present Danger
  • Click
  • Darkman
  • Disney Animation Collection: Vol. 5: Wind in the Willows
  • Dude, Where's My Car?
  • Duplex
  • Elias: Rescue Team Adventures, season 1
  • The Faculty
  • Far from Home: The Adventures of Yellow Dog
  • Ghost
  • Groundhog Day
  • Hamlet
  • Hercules
  • In the Bedroom
  • Jersey Girl
  • Kinky Boots
  • Lassie
  • Losing Isaiah
  • Madonna: Truth or Dare
  • Marvin's Room
  • Music of the Heart
  • My Boss's Daughter
  • Nine Months
  • The Others
  • Paris Is Burning
  • Private Parts
  • Proof
  • Schoolhouse Rock!: Earth
  • The Sisterhood of the Traveling Pants
  • The Station Agent
  • The Stepford Wives
  • Stir of Echoes
  • Stir of Echoes 2: The Homecoming
  • The Super Hero Squad Show, seasons 1-2
  • Velvet Goldmine
  • View from the Top
  • Wayne's World
  • The Yards
June 2
  • Eureka Seven, seasons 1-2
June 14
  • HawthoRNe, seasons 1-3
June 15
  • The Bank Job
June 18
  • A Late Quartet
  • The Wubbulous World of Dr. Seuss, season 1
June 21
  • Mixology, season 1
June 24
  • Elaine Stritch: Shoot Me
  • The Hunchback of Notre Dame
  • The Hunchback of Notre Dame II
  • Marvel's Avengers Assemble, season 1
  • Mulan
  • Who Framed Roger Rabbit
June 30
  • Sophie's Choice
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Netflix June 2016: Everything Being Added

GameSpot's PC Reviews - Mon, 2016-05-23 14:34

Netflix today announced everything that's coming to and leaving the streaming service for June 2016. This post rounds up all the new additions, while you can see all of the content that's leaving Netflix here in this post.

JoJo Whilden/Netflix

Arriving on Netflix on June 1 is the Jurassic Park trilogy, as well as Pokemon content in the form of Pokemon the Movie: Hoopa and the Clash of Ages and the second season of Pokemon: XY - Kalos Quest.

Scandal's fifth season debuts on June 11, while Netflix's fourth season of Orange is the New Black comes out on June 17. Netflix is also adding the latest Oscar Best Picture-winner, Spotlight, on June 22.

The full list of everything that's coming to Netflix for June 2016 is below (via GameSpot sister site CNET).

Arriving on Netflix in JuneJune 1
  • 7 Chinese Brothers
  • 72 Cutest Animals, season 1
  • 72 Dangerous Places, season 1
  • A Walk to Remember
  • Big Stone Gap
  • Bob Ross: Beauty is Everywhere
  • Breaking the Magician's Code: Magic's Biggest Secrets Finally Revealed, seasons 1-2
  • Cold in July
  • Conspiracy Theory: Did We Land On The Moon?
  • Cuba: The Forgotten Revolution
  • (Dis)Honesty: The Truth About Lies
  • El Libro de Piedra
  • Elizabeth: The Golden Age
  • Extraordinary Tales
  • The Fear of 13
  • Gabo: The Creation of Gabriel García Márquez
  • Gentlemen and Gangsters, season 1
  • The Good Witch, season 1
  • The Great Alone
  • Hadwin's Judgement
  • J. Edgar
  • Jaco
  • Janis: Little Girl Blue
  • Jurassic Park
  • Jurassic Park III
  • Lion Heart
  • The Lost World: Jurassic Park
  • Meadowland
  • The Odd Couple II
  • Off Camera: Series 1
  • Pokémon the Movie: Hoopa and the Clash of Ages
  • Pokémon: XY: Kalos Quest, season 2
  • Portrait of a Serial Monogamist
  • The Resurrection of Jake the Snake
  • Rock the Kasbah
  • Sam Klemke's Time Machine
  • Second Coming
  • Tab Hunter Confidential
  • UFOs: The Best Evidence Ever (Caught on Tape)
  • Underdogs
  • What Our Fathers Did: A Nazi Legacy
  • Wildlike
June 2
  • Beauty & the Beast, season 3
  • Hibana: Spark
  • Pretty Little Liars, season 6
June 3
  • Bo Burnham: Make Happy
June 6
  • Darkweb
June 7
  • Every Thing Will Be Fine
  • Jarhead 3: The Siege
June 10
  • Lego Friends: The Power of Friendship, season 2
  • Voltron: Legendary Defender, season 1
June 11
  • Me Him Her
  • Scandal, season 5
June 12
  • Already Tomorrow in Hong Kong
June 14
  • The League, season 7
June 15
  • After The Spill
  • Boom Bust Boom
  • The Giver
  • In the Shadow of the Moon
  • Naz & Maalik
  • Night Owls
  • Poverty, Inc.
  • Top Spin
  • TransFatty Lives
June 16
  • Being Mary Jane, season 3
  • Marvel's Agents of SHIELD, season 3
  • The Unborn
June 17
  • All Hail King Julien, season 3
  • Orange is the New Black, season 4
June 18
  • Cedar Cove, season 3
  • Grey's Anatomy, season 12
June 19
  • Bunk'd, season 1
  • I Am Thor
June 20
  • Life Story: Series 1
  • The Making of Life Story
June 21
  • Best Friends Whenever, season 1
June 22
  • Sin City: A Dame to Kill For
  • Spotlight
June 24
  • Dragons: Race to the Edge, season 3
  • The Fundamentals of Caring
  • Justin Time GO!
June 27
  • Cronies
June 29
  • Life
June 30
  • A Very Secret Service, season 1
  • Palio
  • (T)ERROR
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ESPN Might Pay $500 Million to Broadcast League of Legends - Report

GameSpot's PC Reviews - Mon, 2016-05-23 14:33

ESPN has already started its own esports division, and now it sounds like it might buy broadcasting rights to League of Legends. The sports network is reportedly in discussions with Riot Games to pay $500 million to broadcast the popular MOBA, according to PVP Live.

It's not known what effect this will have on Riot's current agreements with Twitch, Yahoo, and other streaming platforms. Additionally, it's unclear when this deal will happen or what time frame it will encompass. It's also unknown if the deal is only for the North American League of Legends Championship Series or European broadcasts as well.

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Although $500 million is more than we've seen thrown around in the realm of esports, it's not uncharted ground for sports broadcasters. ESPN paid $7.3 billion in 2012 for 12 years of college football playoff games, working out to about $608 million a year. In 2013, Rogers Communications struck a deal for exclusive rights to broadcast the NHL in Canada, which amounts to about $436 million annually for 12 years. Again, it's unclear if ESPN's League of Legends deal will be for a year or several. We've reached out to both ESPN and Riot for comment and will keep you updated as more information is revealed.

ESPN has broadcasted Blizzard's MOBA, Heroes of the Storm, on TV in the past, and it plans to do it again. The Heroes of the Dorm tournament sees college students competing against each other for tuition money.

In other esports-related news, the ESL recently revealed its plan to clean up doping, corruption, and cheating, in which it created a new governing body called the World Esports Association.

"WESA is an open and inclusive organisation that will further professionalize esports by introducing elements of player representation, standardised regulations, and revenue sharing for teams. WESA will seek to create predictable schedules for fans, players, organisers and broadcasters, and for the first time bring all stakeholders to the discussion table."

GameSpot's Rob Crossley spoke to ESL chief executive Ralf Reichert and WESA's interim commissioner Pietro Fringuelli. The full interview, in which Rob discovered WESA to be a "comprehensively flawed project," can be read right here.

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Overwatch Story Primer

GameSpot's PC Reviews - Mon, 2016-05-23 14:26

If you've played Overwatch, you'll notice it lacks a story mode or any in-game narrative providing context to the frenetic action. But developer Blizzard has written an abundance of fascinating lore that fleshes out its characters and universe. To help immerse you in Overwatch's world, we've compiled all the essential details needed to understand the game's story.

Background--What is Overwatch?

Overwatch's story takes place in the near future, 60 years ahead of present day. However, the story begins 30 years prior from that future, starting with the formation of Overwatch in the face of a global conflict known as the Omnic Crisis.

Overwatch was an elite strike-force formed by the United Nations to protect humanity from a violent uprising by omnics, a robotic race with advanced intelligence. The team was composed of the world's greatest soldiers, scientists, adventurers, and oddities, and was commanded by leader Gabriel Reyes and molded into a cohesive fighting force by Jack Morrison.

The Omnic Crisis

The Omnic Crisis was a rebellion by the omnics against their human creators that resulted in a global conflict, where numerous cities across the world were attacked. While nations sent armed forces to combat the omnic threat, none were able to fully prevent them from taking over the world. With little options left, the United Nations formed Overwatch, who with the power of its combined forces were able to put an end to the Omnic Crisis for good. The repercussions of the event created animosity against omnics, resulting in civil unrest.

The Omnic Crisis ravaged cities across the world.The Rise and Fall of Overwatch

After the end of the Omnic Crisis, Overwatch gained worldwide adoration for its efforts in saving humanity from destruction. In the years that followed, the unit became an international peacekeeping force, tasked with maintaining the world's safety. Its influence was far-reaching, inspiring a golden age of innovation, discovery, and exploration. With such growth, Overwatch soon transformed into a global institution, training a new generation of agents to continue its legacy. With its power, the team took on numerous threats, such as the terrorist group known as Talon and the criminal empire of the Shimada Clan.

Memorial of Jack Morrison

However, the organization's influence waned with time, as rumors of corruption and sedition began to emerge. Accusations leveled at the group at the time included negligence during high-profile missions, weapons proliferation, human rights abuses, and more. The claims spurred the UN to conduct an investigation, but before anything could be unearthed, Overwatch's Swiss HQ was destroyed in an apparent accident. Among the destruction's casualties were none other than Overwatch founding members, Gabriel Reyes and Jack Morrison. The UN asserted that there was no foul play behind the accident, but in truth Overwatch had been in the midst of an internal power struggle, possibly overthrown by its enemies.

Return of Overwatch--Current Day

This brings us to the current events of the game. Five years after the fall of Overwatch, the world has become a darker place shrouded in uncertainty. Human-omnic relations have strained in the face of a second Omnic Crisis brewing in Russia, as the question of whether robots have rights is posed upon humanity. Meanwhile, the threat of Talon increases, as its terrorist activities become more rampant worldwide.

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The following shorts below set up the story ahead, providing details on the current state of Overwatch's former members and the world at large. After you've watched the videos below, check out the one above for the most current event in the universe's timeline.

Recall:

Winston resides in his lab constantly yearning for the chance to reassemble Overwatch. But before he can do so, Talon soldiers burst in trying to steal information on the locations of former Overwatch members.

Alive:

Talon assassin Widowmaker plots to murder Tekhartha Mondattaan, a prominent Omnic spiritual leader. However, Overwatch member Tracer shows up to intercept the assassination attempt, which results in the two engaging in battle.

Dragons:

Hanzo--former head of the Shimada Clan--returns to his hometown to pay his respects to a dead loved-one. But instead he's attacked by a mysterious ninja named Genji, who many years ago had been a member of Overwatch.

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Party Hard Review

GameSpot's PC Reviews - Mon, 2016-05-23 11:28

After a long day of work, you come home exhausted, make yourself dinner, take a quick shower, watch some television or play a video game. Then you try to get some sleep. After a few unsuccessful hours of tossing and turning, it’s already 3AM. You lie in your bed wide awake. The massive college party next door, with its obnoxious electronic music, isn't letting up. Do you complain? Do you call the cops? Nope. Instead, you put on a hockey mask, grab a butcher’s knife, and kill everyone at the party.

The premise for Party Hard is disturbing. You play as a psychopath, Darius, who goes on a nationwide killing spree just because he can’t get any sleep. Darius seeks out the biggest parties around the United States, repeatedly stabbing and beheading people left and right. But developer tinyBuild sprinkles much-needed levity and dark humor throughout--Party Hard, thankfully, doesn’t take its premise seriously.

Across the country, with your knife close by.

Party Hard plays from a top-down perspective, and is separated into several types of parties. Each level consists of five or six different areas, from kitchens and bedrooms, to private VIP balconies and dance floors. Your objective is always the same--kill everyone at these parties without getting caught by the police. Beyond taking out partygoers with your knife, there are several different ways of getting the job done: you can also set off traps, and have other people kill for you.

Setting rooms on fire, poisoning people’s drinks and food, and rigging dance floors with bombs are a few colorful options. During one level inside a famous Los Angeles nightclub, I was able to summon a UFO. A few aliens started abducting people for me while I hid backstage. In another level, on a boat party in Miami, I dispatched a smoke bomb, which allowed me to quickly stab a group of people while remaining hidden. Party Hard is slowly paced, requiring you to constantly strategize and analyze your surroundings. Rushing in, and killing people without any thought and care put into your attacks will likely get you caught.

This slow nature reflects Darius' disturbingly dispassionate nature. He wants to enjoy every one of his murders and leave the crime scene without any trace. It's challenging and enjoyable to plan your kills, and make full use of your environments. Party Hard is like a deadly game of cat and mouse, always testing your ability to adapt and observe. Should I carry this drunk person to a hidden bush? Should I set the kitchen on fire now, or wait for more people to come in? Will I able to kill all four of these stragglers before someone spots me and calls the police?

Look at that water slide!

The levels are well designed and visually distinct, giving you enough room to breathe while also making it difficult to slip away unnoticed. The LA night club level, for example, has a pair of hidden stairs that allow you to swiftly move from the kitchen, all the way to an abandoned alley on the other side in mere seconds. But be wary of an eccentric man dressed as Mario at this nightclub, because he'll demolish the stairs if you use them too much.

But for everything Party Hard gets right mechanically, it suffers from being repetitive. It's a shallow affair. While the first few levels are engaging, they introduce everything Party Hard has to offer. In every level there are always the same traps and items you can utilize, and the overreliance on your knife grows monotonous. I spent a lot of time waiting for people to fall asleep, or for them to move to an isolated area. When cops give chase, they can easily be exploited by employing basic tactics. I quickly found out that circling large fences, pools, and stages confuses the AI, forcing the cops to give up after a few seconds.

Party Hard employs a beautiful neo-noir, pixel-art aesthetic and ‘80s soundtrack. It's similar to Hotline Miami, with heavy doses of purple and pink. The parties are frenetic spectacles replete with neon lights, eccentric character designs (the aliens look pleasingly weird), and plenty of blood and gore. The pixel-art visuals are another source of levity, as everything looks a bit fantastical. The folks you're killing are pixelated messes, without any facial details. This layer of abstraction is needed for a game about murdering innocent people.

Hey officer, look at this!

The up-tempo, funky soundtrack juxtaposes the slow gameplay, and there's a great variety of tunes for every party. Party Hard also tells a story of a detective chasing after Darius, with short cutscenes sprinkled in between each level. Both the writing and voice acting are awful, but they successfully come off being intentionally bad. It complements Party Hard’s silly tone and premise, and thankfully, storytelling isn’t the game’s focus.

Your entertainment will come from planning deadly attacks in outlandish scenarios and environments. There’s enjoyment to be had with Party Hard’s dozen or so levels, despite the game’s lack of imagination in its later stages. It’s a wacky, bloody affair that never aspires for more.

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6 Of The Best Total War: Warhammer Units - The Gist

GameSpot's PC Reviews - Mon, 2016-05-23 10:00
With the entire fantasy world of Warhammer at its disposal, the newest Total War game has some of the most weird and wonderful units in the series. Here are our favourites!
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