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Watch IGN's Elder Scrolls Champion Step Into Tamriel

IGN.com - 4 hours 35 min ago

Two weeks ago we ran a competition to find a reader to come into the office and play The Elder Scrolls Online for a week, 9:30am - 5:30pm on a brand new gaming PC which they get to keep and receive £1000 for doing so.

Seb Bowyer, or @DasBastian, was the lucky winner of that competition. Below is a diary of his week and his adventures in Tamriel, or alternatively check out the highlights from Seb's week:

Also be sure to check back daily for updates and our ongoing review.

Continue reading…

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A Week Spent Playing The Elder Scrolls Online

IGN.com - 4 hours 49 min ago
One IGN reader got to play The Elder Scrolls Online all week and got paid for it. Here are the best bits of his week.
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Final Fantasy XIV Online: A Realm Reborn - Graphics Comparison (PS3, PS4, PC)

IGN.com - Wed, 2014-04-16 19:58
PS3, PS4 and PC go head-to-head in this graphics comparison. Full res stills available at: http://go.ign.com/ff14gfx
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Podcast Beyond Episode 338: What Borderlands 2 Means to the Vita

IGN.com - Wed, 2014-04-16 19:53
Podcast Beyond guesses if The Pre-Sequel could come to Vita and ponders the pressure on Borderlands 2 Vita.
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Launch Trailer

IGN.com - Wed, 2014-04-16 19:49
See the wild tricks you can pull off in this crazy physics-based racing game for Xbox 360, Xbox One, PS4, and soon on the PC.
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GS News Update: South Park: The Stick of Truth drops to $40 a month after release

GameSpot's PC Reviews - Wed, 2014-04-16 19:48
If you were waiting to pick up Ubisoft's South Park RPG, you can get it now for a sweet discount.
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Blizzard's Hearthstone: Heroes of Warcraft finally arrives on global iPad store

GameSpot's PC Reviews - Wed, 2014-04-16 19:35

Hearthstone: Heroes of Warcraft, Blizzard's free-to-play collectible card game was released globally for iPad today.

While Hearthstone has been available in the Canada, Australia, and New Zealand iOS store since earlier this month, it's still been possible for outside countries to find and download it. But if you've been holding out for an official download, your wait is over.

An Android version of Hearthstone is in the works, and Blizzard revealed details about the game's upcoming single-player expansion at PAX East just last week.

Justin Haywald is a senior editor at GameSpot, and you can follow him on Twitter @JustinHaywald

Got a news tip or want to contact us directly? Email news@gamespot.com

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Top News Headlines for April 16, 2014

IGN.com - Wed, 2014-04-16 19:31

In today's episode a very reputable composer in the gaming industry gets let go for no apparent reason and The Last of Us: Remastered and regular The Last of Us have some news for us — let's hear them out!

Here are the top stories we covered:

Long time Bungie composer, Martin O’Donnel, was terminated without cause on April 11th from Bungie. The studio responds.

Retailers have outed the release date for the highly anticipated PS4 version. Find out when it arrives!

The Last of Us gets a bunch of new stuff in the Grounded Bundle. New difficulty settings and maps to boot!

Continue reading…

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The 18 Most "Dark Souls" Moments in Dark Souls 2

IGN.com - Wed, 2014-04-16 19:20
Jared examines the 18 most amazing, subversive, scary, and just-plain-mean encounters in Dark Souls 2.
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GS News - Snoop Dogg in Call of Duty; Sony Sells $49m Square Enix Stake

GameSpot's PC Reviews - Wed, 2014-04-16 19:00
Square-Enix defends DRM, Sony drops their 9.52 MILLION shares in the Final Fantasy company, and $3 will get you Snoop Dogg in Call of Duty: Ghosts!
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Let's Play Dark Souls 2, Ep. 9 - Crushed By the Pursuer

IGN.com - Wed, 2014-04-16 18:35
Vince took out The Pursuer quickly in his own game. He gives it a try in ours with mixed results.
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Hitman Absolution Highlights - The Shaun Method

GameSpot's PC Reviews - Wed, 2014-04-16 18:24
Shaun controls Agent 47 again causing mayhem and murders in tiki robes and chipmunk costumes.
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Sony reports 7 million PlayStation 4 consoles sold worldwide

GameSpot's PC Reviews - Wed, 2014-04-16 18:23

Sony announced today that global sales of the the PlayStation 4 have exceeded 7 million units as of April 6, 2014.

Andrew House, president and group CEO of Sony Computer Entertainment wrote in a press release: "The response from the global gaming community for PS4 has been overwhelming and we are truly humbled that gamers are selecting PS4 as their next generation console of choice. The PS4 journey has just begun, and although we are still facing difficulties keeping up with the strong demand worldwide, we remain steadfast in our commitment to meet the needs of our customers, and surpassing the wildest expectations of gamers by delivering new user experiences that inspire and engage. We look forward to unveiling many of these experiences to our fans in the coming months."

The press release also stated that global software sales for PS4 have passed 20.5 million copies for digital and physical media.

NPD numbers are expected to arrive later this week, which will give us a better picture of how these numbers stack up against the competition, but it's great news for Sony (and for gamers) that their console continues to push huge numbers.

Justin Haywald is a senior editor at GameSpot, and you can follow him on Twitter @JustinHaywald

Got a news tip or want to contact us directly? Email news@gamespot.com

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Last of Us DLC & Halo Composer Fired - IGN Daily Fix

IGN.com - Wed, 2014-04-16 17:54
Final Last of Us DLC detailed & Bungie composer Martin O'Donnel fired. Plus, Titanfall gets more updates and Snoop Dogg added to Call of Duty.
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There is a Crazy Thing Happening in Elder Scrolls Online Involving Vampirism

IGN.com - Wed, 2014-04-16 17:35

Last night two people on the streets of Riften begged me to bite them. No, more than that, they offered to pay me to bite them. They'd seen me frolicking through the forests in my werewolf form in Elder Scrolls Online, bushy tail all awag, and they'd offered to throw outrageous sums of gold at me so I could sink my teeth into them and let them join in the fun. And when I told them that I'd already chomped on someone else for the week? They refused to believe me, and immediately started calling in zone chat for someone else willing to cater to their demands.

Werewolf and vampire bites are big business in Elder Scrolls Online as of late. Had I not used my single bite to transform someone else into a werewolf for the week (and on the wrong person, at that), I admit I would have gladly taken the 35,000 gold pieces one fellow was offering. Part of the appeal springs from the novelty of it all. Few players even knew the opportunity to morph into these creatures of the night were in the game until a steady stream of players started reaching the last ten levels before the level cap. High-level cities like the Ebonheart Pact's Riften exploded into boomtowns once undeniable proof revealed itself in the forms of players cavorting about in their werewolf and vampire forms.

Continue reading…

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Xbox and PC game Titanfall was originally prototyped running on a Ratchet & Clank engine

GameSpot's PC Reviews - Wed, 2014-04-16 16:49

Xbox and PC game Titanfall was originally prototyped running on a Ratchet & Clank engine, it was revealed in journalist Geoff Keighley's newly released The Final Hours of Titanfall feature. In the extensive and fascinating feature, it's revealed that Insomniac Games founder Ted Price called Respawn Entertainment cofounder Vince Zampella in July 2010 to tell him he could freely use Insomniac's "Luna" engine to make the game that would become Titanfall.

Price and Zampella were already friends and were both in similar situations, working on games to be published by Electronic Arts. (Insomniac's game was the co-op shooter Fuse). Because of their existing friendship and because Price wanted to help Respawn succeed, he offered up the engine, which powered Ratchet & Clank: A Crack In Time, and Respawn prototyped Titanfall--then known as R1--for a period of one year using that technology.

It's also revealed in the feature that EA offered to let Respawn use the technology behind Lord of the Rings Conquest and The Saboteur from the since-closed studio Pandemic Studios. Respawn also considered using Epic Games' Unreal Engine, but decided against it because developers feared they would not be able to achieve 60fps in that engine. EA finally switched over to Valve's Source Engine, which runs the final version of Titanfall.

The Final Hours of Titanfall also touches on many other interesting facts about the game's development. It's revealed in the the feature that after learning the specs for Microsoft's Xbox One, Respawn reached out to Sony in hopes of finding out how the PlayStation 4 would compare. However, Sony was not willing to talk specs yet and instead offered to help Respawn make a PlayStation Vita version of Titanfall. That, of course, never happened.

We also learn in the Titanfall feature that the version of the game you know and (maybe) love today wasn't always structured as you now know it. In fact, in an earlier version of Titanfall, players would begin rounds in titans, only to transition to a pilot as an "extra life." But in February 2013, just 13 months out from release, Repsawn changed the game so that you began as a pilot and could call in your titan from above, leading to the name Titanfall.

The full Final Hours of Titanfall hits on subjects like the rift between Respawn founders Jason West (who is no longer with the company) and Vince Zampella that grew as a result of the massive Call of Duty lawsuit, Titanfall's prototyped single-player mode, and how the game came to be an Xbox and PC exclusive. It also features some neat concept art of the various in-development versions of Titanfall, and shows off some early prototype videos of the game.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuchGot a news tip or want to contact us directly? Email news@gamespot.com
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Trials Fusion - Now Playing

GameSpot's PC Reviews - Wed, 2014-04-16 16:22
Join Tom and Max as they test out the new bikes, levels, and more on the release day of Trials Fusion.
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South Park: The Stick of Truth drops to $40 a month after release

GameSpot's PC Reviews - Wed, 2014-04-16 15:36

One month after release, new copies of Ubisoft's role-playing game South Park: The Stick of Truth, developed by Fallout: New Vegas studio Obsidian Entertainment, are now available at retailers like Amazon and GameStop for $40. That's $20 below the game's original $60 asking price at launch last month.

The new, lower price point is currently good for the Xbox 360, PlayStation 3, and PC versions of the game at Amazon, while GameStop's savings are only for consoles. The PC version continues to sell for $60 through Ubisoft's store and Steam. It's unclear if the new $40 price point for South Park: The Stick of Truth is an official price drop or just a retailer-led promotion. We have reached out to Ubisoft for comment.

For more on South Park: The Stick of Truth, check out GameSpot's review.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuchGot a news tip or want to contact us directly? Email news@gamespot.com
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Game Scoop! Episode 299.5 - Live from PAX East

IGN.com - Wed, 2014-04-16 15:33
Recorded live in front of a rowdy audience at PAX East 2014, we're discussing big games like The Evil Within, The Crew, and Watch Dogs.
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GS News Update: PS4 company Sony to sell its entire stake in Square Enix, valued at around $47 million

GameSpot's PC Reviews - Wed, 2014-04-16 15:25
Sony continues its streamlining process by divesting itself of all Square Enix stock, amounting to 8.2% of total company shares.
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